Italian (IT)

Terminologia grafica 3d

Come ogni mondo specialistico che si rispetti anche la computer graphics tridimensionale nel corso degli anni ha sviluppato un proprio vocabolario specifico.

Ecco una carrellata dei termini relativi:

3D computer graphics software

3D episode

3D printing

3D scanner

3Dc

3Delight

3dm

FXT1

FaceFX

Fahrenheit graphics API

Fiduciary marker

List of films made with Autodesk 3ds Max

Forward kinematic animation

Fragment (computer graphics)

FrameBuffer UI

Marching cubes

MegaTexture

Mesa 3D

Metaballs

Metropolis light transport

Micropolygon

MiniGL

Mipmap

Mobile 3D Graphics API

Morph target animation

Motion capture

Afterimage (shader effect)

Agar (software)

Ambient occlusion

Anisotropic filtering

Armature (computer animation)

GLSL

GLU

GLUI

Generative Modelling Language

Geometric model

Geometry Processing

Geometry pipelines

Geometry shader

Glide API

Global illumination

Glu3d

Gouraud shading

Graphics pipeline

Open Inventor

OpenGL

OpenGL Architecture Review Board

OpenGL Extension Wrangler Library

OpenGL Performer

OpenGL Utility Toolkit

OpenGL++

OpenRT

Oren-Nayar diffuse model

Back-face culling

Beam tracing

Bilinear filtering

Blender (software)

Blinn–Phong shading model

Bloom (shader effect)

Bounding interval hierarchy

Bounding volume

Box modeling

Bucket rendering

Bui Tuong Phong

Bump mapping

Hemicube

Hidden line removal

Hidden surface determination

High Level Shader Language

High dynamic range imaging

High dynamic range rendering

Humanoid Animation

PHIGS

PLIB

PLY (file format)

PSGL

Painter's algorithm

Parallax mapping

Particle system

Path tracing

Per-pixel lighting

Perl OpenGL

Phong lighting

Phong reflection model

Phong shading

PhotoRealistic RenderMan

Photon mapping

Photon tracing

Photorealistic (Morph)

Pixel shader

Polygon (computer graphics)

Polygon mesh

Polygonal modeling

Pre-rendered

Precomputed Radiance Transfer

Procedural generation

Procedural modeling

Procedural texture

3D projection

Pyramid of vision

COLLADA

Catmull-Clark subdivision surface

Cel-shaded animation

Cg (programming language)

Chromium (software)

Clipmap

Comparison of OpenGL and Direct3D

Computed Corpuscle Sectioning

Cone tracing

Constructive solid geometry

Conversion between quaternions and Euler angles

Core OpenGL

Cornell Box

Crowd simulation

Cube mapping

IMPACT (computer graphics)

IRIS GL

Image based lighting

Image plane

Immediate mode

Inflatable Icons

Interactive skeleton-driven simulation

Inverse kinematic animation

Inverse kinematics

Irregular Z-buffer

Isosurface

Java 3D

Java OpenGL

Joint constraint

DPVS

Deferred shading

Diffuse reflection

Digital puppetry

Dilution of precision (computer graphics)

Direct3D

Displacement mapping

Distance fog

Doo-Sabin subdivision surface

Draw distance

Lambert's cosine law

Lambertian reflectance

Lathe (graphics)

Level of detail

Lightweight Java Game Library

List of common shading algorithms

Loft (3D)

Low poly

Lunarstudio

Qualitative invisibility

Quaternions and spatial rotation

Radiosity

Ray Processing Unit

Ray casting

Ray tracing

Ray tracing hardware

Reflection (computer graphics)

Reflection mapping

Relief mapping

Render Output unit

Render layers

RenderMan Interface Specification

RenderMan Shading Language

Rendering (computer graphics)

Retained mode

Reyes rendering

Edge loops

Elan Graphics

Euler boolean operation

Euler operator

Extracting Position From A Maya Inverse Transformation Matrix

Extreme Graphics

Nebulaud Shading

Newell's algorithm

Nonuniform rational B-spline

Normal mapping

S3 Texture Compression

STL (file format)

SaarCOR

Scanline rendering

Self-shadowing

Shader

Shading

Shadow mapping

Shadow volume

Silhouette edge

Skeletal animation

Sketch based modeling

Solid modeling

Specular highlight

Turbosmooth

Taper

UVW Map

Unwrap

Wave

Vertex Paint

V-Ray

Xform

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